You trigger a temporal disruption that pushes enemies out of sync with the timeline, leaving them briefly unable to act.
On success, the target has 5+int/2% chance to gain paralyze on hit for 3.5 rounds.
Abilities belong to classes and can be used by players and NPCs. Most abilities must be learned first, and some become stronger when you invest points in them. Ability scrolls let you use an ability a limited number of times, even if you have not learned it.