This passive spell has a small chance to recover a portion of the Time Tinkerer's magical energy after casting a time spell, allowing them to cast more spells in battle.
On success target get 0 energy until canceled or ended.
Abilities are linked to certain classes and can be used by both players and non-player characters (NPCs). To use most abilities, you must first learn them and sometimes invest points into them. Occasionally, you may come across special ability scrolls with a limited number of uses. These scrolls allow you to use the ability even if you have not learned it, but you can only use the ability a certain number of times before the scroll is depleted.