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Time Regeneration, level 3 (Defensive buff)

Manipulate time to heal wounds.

The Time Tinkerer manipulates time to heal their wounds, restoring a small amount of health to themselves and their allies. This spell restores the party's health over a short period of time.

On success target get 3.5 health regeneration for 10.5 rounds.

Ability information

  • This ability costs 18 energy points to execute.
  • This ability has a prepare time of 1 seconds.
  • This ability has a cooldown of 3 seconds.
  • The target of this ability is party and yourself.
  • This ability can be advanced to 3 points.

Origin story

Lyra, a Time Tinkerer, found herself in a fierce battle where one of her companions was struck down. With no time to lose, she called upon the very fabric of time to heal her fallen ally. To her surprise, she discovered a new spell that could manipulate time to heal not only herself but also her party members. Over the years, Lyra honed her technique, and Time Regeneration was born.

This powerful spell quickly became a vital tool for the adventurers of MudGate, allowing them to manipulate time and restore their health during battles. The Time Tinkerers eagerly embraced the spell, perfecting it over generations.

Though the realm of MudGate remains fraught with danger, the adventurers are always prepared, armed with their ingenuity and resourcefulness.

Abilities are linked to certain classes and can be used by both players and non-player characters (NPCs). To use most abilities, you must first learn them and sometimes invest points into them. Occasionally, you may come across special ability scrolls with a limited number of uses. These scrolls allow you to use the ability even if you have not learned it, but you can only use the ability a certain number of times before the scroll is depleted.

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