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Time Regeneration, level 3 (Defensive buff)

Manipulate time to heal wounds.

The Time Tinkerer manipulates time to heal their wounds, restoring a small amount of health to themselves and their allies. This spell restores the party's health over a short period of time.

On success target get 3.5 health regeneration for 10.5 rounds.

Ability information

  • This ability costs 18 energy points to execute.
  • This ability has a prepare time of 1 seconds.
  • This ability has a cooldown of 3 seconds.
  • The target of this ability is party and yourself.
  • This ability can be advanced to 3 points.

Abilities are linked to certain classes and can be used by both players and non-player characters (NPCs). To use most abilities, you must first learn them and sometimes invest points into them. Occasionally, you may come across special ability scrolls with a limited number of uses. These scrolls allow you to use the ability even if you have not learned it, but you can only use the ability a certain number of times before the scroll is depleted.

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