Time Regeneration, level 12 (Defensive buff)
Manipulate time to heal wounds.
You guide recent wounds backward, restoring health to yourself and nearby allies over a short time.
On success, the target gains 3.5 health regeneration for 10.5 rounds.
Ability information
- Energy cost: 45 energy points.
- Preparation time: 1 seconds.
- Cooldown: 3 seconds.
- Targets: your party, including you.
- This ability can be advanced to 3 points.
- Radius: 3 blocks.
Abilities are usually associated with classes and can be used by players and non-player characters. Most abilities must be learned first, and some become stronger when you invest points in them. Ability scrolls grant a limited number of uses, even if you have not learned the ability.