Combat in MudGate
MudGate combat is turn-based, and each turn lasts two seconds. Movement, weapon attacks, and abilities all use this shared rhythm.
Choose an attack
Melee weapons strike nearby enemies, while ranged weapons attack from a distance. Class abilities add their own energy costs, targets, preparation times, and cooldowns.
Attack and defend
Offensive abilities damage enemies or disrupt their actions. Defensive abilities protect you or your allies with effects such as barriers, dodges, or resistance.
Distance and positioning determine which melee, ranged, and area attacks can reach their targets.
Buffs improve characters for a time. Passive buffs stay active without extra input and may raise stats or trigger effects when their conditions are met.
Read each result
Actions use dice notation such as d20. The game log reports attacks, abilities, effects, and other results so you can follow what happened.