MudGate damage types and protection
MudGate has several damage types, including acid, bludgeoning, cold, and fire.
Damage can be physical or elemental, and it can come from monsters, spells, weapons, or hazards. For example, a corrosive spray can deal acid damage, while a heavy club can deal bludgeoning damage.
Armor and protective effects can reduce specific damage types or broader groups such as physical or elemental damage.
Physical damage types
Bludgeoning damage is inflicted by blunt force attacks, such as hammers and falling.
Piercing damage is inflicted by puncturing and impaling attacks, such as spears.
Slashing damage is inflicted by swords, axes, and monsters' claws.
Bite damage can be inflicted by monster bites.
Chop damage is inflicted by axes.
Claw damage is inflicted by monsters' claws.
Lash damage is inflicted by lashing attacks such as a whip.
Elemental damage types
Acid damage is inflicted by corrosive sprays, breath, and dissolving hazards.
Cold damage is inflicted by frost magic, icy weapons, and freezing breath.
Fire damage is inflicted by flames, burning weapons, and fire magic.
Force damage is raw magical energy focused into a damaging form.
Lightning damage is inflicted by storm magic and electrical effects.
Necrotic damage is inflicted by certain undead creatures and dark magic.
Poison damage is inflicted by venomous stings, tainted weapons, and toxic gas.
Psychic damage is inflicted by abilities that attack or disrupt the mind.
Radiant damage is inflicted by light-based magic and consecrated weapons.
Thunder damage is inflicted by concussive sound and shock waves.
Life drain damage is a special type of damage that magically bypasses all types of resistance, stealing the life force from the victim.
Protection against damage
Armor is protective equipment made from materials such as metal, leather, or hide. It mainly protects against physical damage from weapons, attacks, and hazards.
Armor protection is measured by armor class (AC), up to a maximum of 20. Higher AC means better protection. Cloth offers the least protection, while plate offers the most.
Armor may not stop elemental damage or life drain. Those damage types often require specialized protection or resistance.
Body parts can have different protection levels. Large armor pieces, such as chest plates, usually protect more than small pieces, such as rings.