The Bone Sea is a desolate realm of graves, pale stone, and restless dead. Its old gate to Icemire once carried trade and pilgrims, but now it opens toward fear, silence, and things that should have stayed buried. Those who enter face undead, broken memories, and the pressure of a darkness that grows stronger in abandoned places. Few leave unchanged.
The Bone Sea was once a living realm tied to Icemire by a stable gate. Its people traded, worshipped, and buried their dead in great white fields of stone.
Then a darkness rose from those burial grounds. The dead stirred, the living fled, and the gate to Icemire became a path for grief and fear. SunSeekers joined Icemire's defenders to hold the passage and stop the curse from spreading into the central realm.
The Bone Sea still remains, quiet and hostile, filled with undead and old vows. Its broken gate is a warning: not every realm was merely lost. Some were wounded so deeply that the wound still moves.
Realms are designed areas that may be private or open to other players. Dungeons are generated areas tied to a realm and are usually explored by small groups.