The Deep Forest is older and wilder than Lowbird. Its paths vanish quickly, wolves and goblins hunt the unprepared, and one guarded outpost is the only reliable shelter. Icemire soldiers keep that outpost alive because old maps suggest broken gates still lie beneath the trees. Some routes may lead to lost places. Others may open into dangers that were meant to stay sealed.
The Deep Forest is older and wilder than Lowbird. Its trees crowd close together, its paths fade quickly, and only one guarded outpost stands between travelers and the deeper dark.
Icemire soldiers keep that outpost alive because old maps suggest broken gates still lie beneath the forest canopy. Some may lead to lost routes. Others may open into places best left sealed.
Wolves, goblins, and worse things hunt the unprepared. Those who enter the Deep Forest do so for rumor, treasure, or duty, knowing the forest rarely gives up its secrets without taking something in return.
Realms are designed areas that may be private or open to other players. Dungeons are generated areas tied to a realm and are usually explored by small groups.