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Icemire

Recommended levels 4 to 11

Icemire is the central realm where old roads, class halls, guild routes, and surviving portals still meet. Travelers come here for guidance, training, and a path into the wider world. Many of its greater gates have failed, leaving realms isolated and old knowledge scattered. Valo, a wizard in the Backbone, studies the damage and may help those trying to recover what was lost. Icemire remains important because it still connects what the broken world has not completely lost. Its secrets are dangerous, but mending even one route could change the fate of every realm.

More about Icemire

  • This realm is large in size.
  • The maximum number of players for an instance is 500.
  • The recommended level range for this realm is 4 to 11.
  • This realm has a player-versus-environment (PvE) focus.
  • This realm has objectives for players to solve.
  • This realm has dungeons for players to explore.
  • Looting player corpses is not allowed.

Origin story

Icemire was built around the old gate network. From its frozen roads, travelers once reached many realms through portals kept by mages, sentries, and small orders sworn to maintain the passages.

That network broke during the Goblin War. Goblins surged from the lower tunnels, destroyed many surface portals, and scattered the knowledge needed to repair them. Vikings, mages, and town defenders fought together to drive the invasion back, but the victory left Icemire weakened and many gates silent.

Today, Icemire remains the central realm. Its towns and paths still guide travelers, but much of its old purpose must be recovered. Valo and the few remaining gate scholars search for lost methods, while adventurers explore broken routes, mend what can be mended, and uncover why the realms were torn apart.

Realms are designed areas that may be private or open to other players. Dungeons are generated areas tied to a realm and are usually explored by small groups.

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