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MudGate weapons

MudGate has many weapon types. Weapons can be equipped in the main hand, the off-hand, or both hands if they are two-handed.

Off-hand weapons may require specific skills. Two-handed weapons often deal more damage. Choose weapons that match your build and playstyle.

Weapon factors to consider:

Damage types: Different weapons deal different types of damage (physical, magical, or elemental).

Attacks per second: Faster weapons may deal more damage in a given time frame.

Trained weapon skills: Some weapons may require a skill to use them effectively.

Magical properties: Some weapons may have magical enchantments.

Weapon type and default damage

  • Club (1d4 bludgeoning damage)
  • Dagger (1d4 piercing damage)
  • Great Club (1d8 bludgeoning damage)
  • Hand Axe (1d6 chop damage)
  • Mace (1d6 bludgeoning damage)
  • Quarterstaff (1d6 bludgeoning damage)
  • Spear (1d6 piercing damage)
  • Greataxe (1d12 chop damage)
  • Longsword (1d8 slashing damage)
  • Shortsword (1d6 piercing damage)
  • Warhammer (1d10 bludgeoning damage)
  • Whip (1d4 lash damage)
  • Quarterstaff (1d6 bludgeoning damage)

The listed damage is the default damage for each weapon. Actual damage can change with strength, skill, and effects.

Off-hand weapons may apply attack or damage penalties depending on weapon skill.

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