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MudGate weapons

There are several types of weapons available to use in gameplay, each with its own unique characteristics and attributes. These weapons can be equipped in the main hand, off hand, or both hands (in the case of two-handed weapons).

Using a weapon in the off hand may require specific skills or abilities, and wielding a weapon with both hands may provide an increase in weapon damage. It's important to consider the strengths and weaknesses of each weapon and determine which is the best fit for your playstyle and character build.

Weapon factors to consider:

Damage types: Different weapons deal different types of damage (physical, magical, or elemental).

Attacks per second: Faster weapons may deal more damage in a given time frame.

Trained weapon skills: Some weapons may require a skill in order to use them effectively.

Magical properties: Some weapons may have magical enchantments.

Weapon type and default damage

  • Club (1d4 bludgeoning damage)
  • Dagger (1d4 piercing damage)
  • Great Club (1d8 bludgeoning damage)
  • Hand Axe (1d6 chop damage)
  • Mace (1d6 bludgeoning damage)
  • Quarterstaff (1d6 bludgeoning damage)
  • Spear (1d6 piercing damage)
  • Shortbow (1d6 piercing damage)
  • Greataxe (1d12 chop damage)
  • Longsword (1d8 slashing damage)
  • Shortsword (1d6 piercing damage)
  • Warhammer (1d10 bludgeoning damage)
  • Whip (1d4 lash damage)
  • Longbow (1d8 piercing damage)
  • Quarterstaff (1d6 bludgeoning damage)
  • Unarmed (1d4 bludgeoning damage)

Note that the damage listed is the default damage for each weapon. The actual damage dealt may vary depending on the strength and skill of the wielder.

Note: When a character wields a weapon in their off-hand, they may suffer a penalty to their attack roll or damage dealt, depending on their weapon skill.

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