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Weapons in MudGate

Weapons in a MudGate inventory

Weapons can be equipped in the main hand or off-hand, while two-handed weapons use both hands. Choose one that matches your stats, training, and combat role.

Compare weapon properties

  • Damage: Hit dice and damage type define the weapon's starting attack.
  • Speed: Attacks per second affects how quickly a weapon can strike.
  • Handedness: Some weapons support an off-hand or require both hands.
  • Properties: Named weapons may add magical or elemental effects.

Weapon types and default damage

  • Club (1d4 bludgeoning damage)
  • Dagger (1d4 piercing damage)
  • Great Club (1d8 bludgeoning damage)
  • Hand Axe (1d6 chop damage)
  • Mace (1d6 bludgeoning damage)
  • Quarterstaff (1d6 bludgeoning damage)
  • Spear (1d6 piercing damage)
  • Greataxe (1d12 chop damage)
  • Longsword (1d8 slashing damage)
  • Shortsword (1d6 piercing damage)
  • Warhammer (1d10 bludgeoning damage)
  • Whip (1d4 lash damage)
  • Quarterstaff (1d6 bludgeoning damage)

The listed value is each weapon type's default damage. Strength, item level, bonuses, skill, and effects can change the result.

Dual-wielding training reduces the damage penalty applied to an off-hand weapon.